CPS Test
Your CPS test appears automatically, along with total clicks and the test duration.
What is Click Speed Test (CPS Test)?
A Click Speed Test (CPS Test) is a simple tool that measures how many times you can click your mouse in a set time window. It counts total clicks, divides by the seconds, and gives your CPS. People use it to benchmark click speed, track improvement, and practice for games where fast, clean inputs matter.
Kohi Click Test inspiration
Most modern CPS tools take cues from the classic Kohi Click Test popular in the Minecraft PvP community. Short timers like 5 or 10 seconds make it easy to test burst speed, compare scores with friends, and repeat attempts without fatigue from very long runs.
What CPS measures and where it’s useful
CPS reflects how quickly you can generate distinct mouse clicks and how consistent you are during a short interval. It is useful for:
- Minecraft PvP and similar games: helping with hit registration, combos, and some bridging styles.
- General practice: building rhythm and finger control for better input timing.
- Personal benchmarking: tracking progress over time and comparing techniques like regular, jitter, butterfly, or drag clicking.
How this CPS Test works
- Click Practice or Challenge at the top.
- The three tiles show your Timer, live Clicks/s (CPS), and Score.
Practice mode
- Pick a duration from 1s to 100s in Select Time.
- First click (or Space/Enter) starts the timer.
- Keep clicking inside the black test area. CPS updates live and total Score accumulates.
- When time ends, the run auto-stops and you can restart instantly.
Challenge mode
- Choose Easy, Normal, or Hard.
- You play 4 rounds, 3s each, starting on first click with auto-advance between rounds.
- Your final Score is the total from all rounds. Aim for steady CPS across rounds.
Records
- Tap Records to view your personal bests by time and mode.
How to Measure Your Click Speed (Step-by-Step)
Start the test
Click the Start or Click Here button. The timer and click counter begin on your first click.
Keep clicking
Click as fast as you can until the timer reaches zero. Stay on the test area so every click is counted.
See your result
Your CPS appears automatically, along with total clicks and the test duration. Hit Restart to try again.
Practice freely
There are unlimited retries. Run a few short attempts to warm up, then compare your best CPS across 5 or 10 second tests.
How We Calculate CPS
Formula
CPS = total clicks ÷ time (seconds)
Example calculations
- 50 clicks in 5 seconds → 50 ÷ 5 = 10.00 CPS
- 72 clicks in 10 seconds → 72 ÷ 10 = 7.20 CPS
- 310 clicks in 30 seconds → 310 ÷ 30 = 10.33 CPS
- 600 clicks in 60 seconds → 600 ÷ 60 = 10.00 CPS
Tip: we usually show CPS to two decimals for easy comparison.
Average vs peak CPS and stability
- Average CPS: the mean of your attempts. Add your CPS scores and divide by the number of runs.
- Peak CPS: your single best score. Useful for showing burst speed.
- Stability: how consistent your scores are. If your attempts are close together (small spread), your control is good. Large swings mean you rely on short bursts rather than steady timing.
Timing Modes and Accuracy
Available timers:
1, 5, 10, 60, and 100 seconds.
- 1 second: pure burst. Highest variance and easiest to misclick.
- 5 seconds:balanced snapshot of speed and control.
- 10 seconds: best overall view of real clicking pace.
- 60 seconds: endurance check. CPS usually declines over time.
- 100 seconds: stamina only. Expect noticeably lower CPS.
Why 5 to 10 seconds give the most reliable results
Very short tests exaggerate bursts and random spikes. Very long tests introduce fatigue, hand tension, and grip changes. In the 5 to 10 second range, you click long enough for a stable rhythm without tiring your hand, so runs are easier to compare.
Short vs long tests and fatigue
- Short (1–5 s): higher peaks, higher variance, less consistent run to run.
- Medium (10 s): good balance of accuracy and repeatability.
- Long (60–100 s): fatigue lowers CPS, increases spread between attempts, and can mask true speed.
CPS in Minecraft PvP
Why CPS matters
Clicks per second affects how often you attempt hits within a server’s hit window. Higher CPS can help you land more hits, build longer combos, and apply more consistent knockback. It also keeps your crosshair active between trades. That said, CPS works best alongside good aim, movement, and timing.
Typical registration ranges and server handling
Most PvP servers accept clean, human inputs and filter obvious spikes. On 1.8-style combat, there is a built-in hit delay, so very high CPS has diminishing returns. For many players, a consistent 6–12 CPS is reliable for hit registration.
Extreme bursts from techniques like drag clicking may be ignored, capped, or flagged by anti-cheat. Always check your server’s rules on allowed methods.
Note on 1.9 attack cooldown vs PvP servers
Minecraft Java 1.9+ introduced an attack cooldown that reduces the benefit of high CPS. Many PvP servers remove or modify this to keep the faster 1.8 feel. If you see the sword recharge icon, swinging before it refills lowers damage, so CPS alone will not help.
How to Click Faster (Techniques)
Regular clicking
Use a relaxed grip and short finger travel. This keeps control and aim steady, which matters more than raw speed in real fights. Typical pace: 3–8 CPS, higher with practice.
Jitter clicking
Tense the forearm or wrist to create rapid finger vibration. It can reach 10–14 CPS but is harder to aim and can cause strain. Use in short sets, stop if you feel discomfort, and avoid overtraining.
Butterfly clicking
Tap the same button with two fingers in alternation. With coordination, you can hit 15–25 CPS. Some servers limit or scrutinize this method, so know the rules and keep inputs clean.
Drag clicking
Drag a finger along the button to create friction that registers many clicks. It can spike 25–100+ CPS, but it is often disallowed, may wear switches faster, and is frequently filtered by anti-cheat.
Quick hardware notes: a controllable mouse weight, good grip, clean feet and pad, suitable polling rate, and sensible debounce settings help you click faster without losing stability or adding latency.
Typical CPS by Technique (At-a-Glance)
Technique | Difficulty | Typical CPS Range | Notes |
|---|---|---|---|
Regular clicking | Easy | 3–9 | Best for aim control and consistency |
Hard | 10–14 | Higher speed, harder to aim; watch for strain | |
Butterfly clicking | Extreme | 15–25 | Fast with practice; sometimes limited by server rules |
Drag clicking | Extreme | 25–100+ | Often disallowed; increases switch wear and gets filtered |
Use these ranges as guidelines, not guarantees. Track your own average, peak, and stability across multiple attempts to see real progress.
Tester Features
- Click area: Large target for clean inputs.
- Live CPS: Updates in real time as you click.
- Timer: Visible countdown for the selected mode.
- Total clicks: Tracks your overall count alongside CPS.
- Modes: 1, 5, 10, 60, and 100 seconds.
- Restart: One click to reset and try again.
- No download: Runs in the browser.
- Optional extras: Shareable result card and personal bests saved locally.
Records and Verification
“World record” claims vary because methods, timers, hardware, and anti-cheat rules differ across sites and servers. Treat any record as platform specific.
Fair-play and verification tips
- Use a standard timer (5 or 10 seconds) and show the full screen.
- Record hand cam plus on-screen clicks to rule out macros.
- Keep inputs clean. Drag clicking and ultra-low debounce may be filtered or disallowed.
- Share hardware and software info if you submit a score.
- Repeat the score in multiple runs to show consistency.
Safety and Ergonomics
- Warm up: 1–2 minutes of light hand and finger movement before testing.
- Posture: Neutral wrist, relaxed shoulder, minimal finger travel.
- Breaks: After a few attempts, rest for 30–60 seconds.
- Signs to stop: Pain, numbness, tingling, or loss of grip. End the session and rest.
- Care: Gentle stretches, shake out the hands, and avoid marathon sessions.
FAQs
Does CPS matter in Minecraft?
Yes. Higher CPS can help with hit frequency, knockback control, and building combos, especially on servers that use 1.8-style combat. Aim and movement still decide most fights.
What is an average CPS?
Many players sit around 6–8 CPS with regular clicking. With practice, 9–12 is common. Technique ranges vary: jitter 10–14, butterfly 15–25, drag can exceed that but is often restricted.
Can you reach 20 CPS, and how?
Yes, usually with butterfly clicking plus steady rhythm and short practice sets. Keep inputs clean and check server rules.
Is drag clicking allowed?
Often not. Many servers flag it, and it can wear switches faster. Read the rules before using it.
What is the best timer for accuracy?
5–10 seconds. Shorter tests inflate bursts. Longer tests add fatigue and lower CPS.
Owner & Creator of the PollingRateTester.com. I build these browser tools and validate them on real hardware (USB/Bluetooth, high-refresh displays), then update guides and accuracy notes with every major browser/firmware change.
